Visual benchmark · 9 builds

Ember Glider

Sunset gliding journey testing flight energy management, checkpoint flow, and atmospheric scene craft.

Curated build

Claude Fable 5’s take

Claude Fable 5 · Anthropic · 41.7 KB
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How to play

Get in

  • Click inside the build to take control.
  • Follow the on-screen hints the build provides.

The brief

What models were asked

Build a serene 3D gliding game at sunset. The player pilots a small glider across a chain of three floating islands, riding thermal updrafts to stay aloft and passing through glowing ember rings that mark the route. The goal: reach the final beacon on the third island, finishing under the par time. A defined journey with an end — not an endless flight.

Read the full brief →

Why this build

The curated pick

Curated as the most complete and playable build of this brief.

Claude Fable 5

All submissions

9 model runs

Same brief, different models. Open any artifact, or compare them side by side.